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	<title>Comments on: A-Wing XBee Controller</title>
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	<link>http://blog.crashspace.org/2011/01/a-wing-xbee-controller/</link>
	<description>A Los Angeles hackerspace</description>
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		<title>By: archo_p[eter]</title>
		<link>http://blog.crashspace.org/2011/01/a-wing-xbee-controller/#comment-451</link>
		<dc:creator>archo_p[eter]</dc:creator>
		<pubDate>Sat, 22 Jan 2011 18:54:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.crashspace.org/?p=1503#comment-451</guid>
		<description><![CDATA[Thanks for posting this matt!  I&#039;ve put up the videos of our tooling around here:

http://vimeo.com/19068616 and http://vimeo.com/19068458

A bit fuzzy, but you can see what&#039;s happening...

Very cool stuff, one of the interesting things we discussed as we were trying out different control sensors was the pretty spiffy ability of TouchDesigner to act as a rapid prototyper for what may eventually become a more hard wired piece of code or firmware. It allows you to try out different filters, scaling, smoothing, etc..  From there you could either build it  back into the Arduino code, or continue to use TD or a similar program to refine the data.

Also, as you can see by my love of the touch pad sensor, the responsive of the serial in from the arduino is sooooo fast, almost instant, certainly inside of a single frame at 60 Hz.  I always feel like I notice just a slight lag when controlling these sorts of things via MIDI or wireless OSC, and this ain&#039;t the case with the serial directly in.  Makes me think I should have some serial arduino controllers for the VJ setup!

Thanks to Rob at derivative for getting us started, we&#039;ll definitely expand further on this sort of thing for the upcoming &#039;Journey in TouchDesigner&quot;&#039; :  http://blog.crashspace.org/2011/01/touch-designer-101/]]></description>
		<content:encoded><![CDATA[<p>Thanks for posting this matt!  I&#8217;ve put up the videos of our tooling around here:</p>
<p><a href="http://vimeo.com/19068616" rel="nofollow">http://vimeo.com/19068616</a> and <a href="http://vimeo.com/19068458" rel="nofollow">http://vimeo.com/19068458</a></p>
<p>A bit fuzzy, but you can see what&#8217;s happening&#8230;</p>
<p>Very cool stuff, one of the interesting things we discussed as we were trying out different control sensors was the pretty spiffy ability of TouchDesigner to act as a rapid prototyper for what may eventually become a more hard wired piece of code or firmware. It allows you to try out different filters, scaling, smoothing, etc..  From there you could either build it  back into the Arduino code, or continue to use TD or a similar program to refine the data.</p>
<p>Also, as you can see by my love of the touch pad sensor, the responsive of the serial in from the arduino is sooooo fast, almost instant, certainly inside of a single frame at 60 Hz.  I always feel like I notice just a slight lag when controlling these sorts of things via MIDI or wireless OSC, and this ain&#8217;t the case with the serial directly in.  Makes me think I should have some serial arduino controllers for the VJ setup!</p>
<p>Thanks to Rob at derivative for getting us started, we&#8217;ll definitely expand further on this sort of thing for the upcoming &#8216;Journey in TouchDesigner&#8221;&#8216; :  <a href="http://blog.crashspace.org/2011/01/touch-designer-101/" rel="nofollow">http://blog.crashspace.org/2011/01/touch-designer-101/</a></p>
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		<title>By: Crash Space &#187; Blog Archive &#187; A Journey into TouchDesigner:</title>
		<link>http://blog.crashspace.org/2011/01/a-wing-xbee-controller/#comment-449</link>
		<dc:creator>Crash Space &#187; Blog Archive &#187; A Journey into TouchDesigner:</dc:creator>
		<pubDate>Sat, 22 Jan 2011 15:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.crashspace.org/?p=1503#comment-449</guid>
		<description><![CDATA[[...] implementing a Kinect to create an interactive game or control device - getting an arduino input working for an accelerometer - light sensor feedback fun??? - a user interface to control a robot? - a musical instrument that [...]]]></description>
		<content:encoded><![CDATA[<p>[...] implementing a Kinect to create an interactive game or control device &#8211; getting an arduino input working for an accelerometer &#8211; light sensor feedback fun??? &#8211; a user interface to control a robot? &#8211; a musical instrument that [...]</p>
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